Render is done with integrated 3ds max mental ray engine..I also included a non-illuminated 3DsMax version with standard materials(if you do not use mental ray).
Lighting and environment are included only in 3ds max version.
The night version is rendered and only available in 3ds max 2010 version.
In the 3ds max version the decorations are on separate layers.
The number of polygons can be further optimized hiding the decorations in the hidden parts.
Balls and gifts are smootheable and easily editable (turbosmoothhypernurbs.)
Coordinates mapping method used:
UVW Mapping projections.
Real world scale.